We already know, from experience, that no matter how much the games are presented in a specific way, users can manage the maps and methodologies in their own way to change their structures. But to know that we will have to wait to see how the players create strategies. I believe Riot said that they dont want 10 maps in the pool at all times, they think it will make it easier for certain. Icebox switched with Haven at the beginning of this episode, so just a few weeks ago. The defending side in any of the three cases seems easier to rotate. Fracture and Pearl were removed when Sunset was released and Breeze came back. If the players manage to get point A through Yellow, it is more than evident that they will also have position B, so they can control the other front and side accesses of the pump, with the exception of of the ramp and the length. Position Aĭefenders will only have one point to cover, but with few protections and corners for tactical play. If B falls into the hands of the attackers, they can cut C’s retreat, and they just have to protect themselves from what could happen in A, their back is naturally protected during the time it takes players to move around the map. There are a total of three sites on Haven, making it. It’s located in Thimphu, Thimphu District, Bhutan, and is reflected by the Himalayan design with naturally forming basalt columns. This means it’s a map that the OG Valorant players will definitely be most familiar with. Point B can mainly fall down the Ramp and down the Alley. Haven was a map that was released during Valorant’s beta phase. Explore all the callouts, points of interest, smoke lineups, and ability lineups for Split on an interactive map. Place a star on the B default area and use Nova Pulse on it while pushing out of B Main. On the other hand, the area seems to be the farthest from A and B, especially in terms of connection points, so it may be the best option to attack and control the area. Use this Nova Pulse to stun any enemies playing around the B default spot so you can push out of B Main easier. The truth is that it is a highly easy area to monitor, since the long corridor is easy for a sniper (or should be) and the rest of the team can focus on connector, which is rather a kind of bottleneck for the one that the players pass in a limited way. Position CĪccessible by a long corridor and the connector from the middle. The first thing that probably catches your attention the most is that the map has three key locations, and not two as we are used to: A, B and C.
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